Gustave Gibb  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 33 M 6 (0) 3 (-1) 4 (-1) 6 (0) 9 (1) 9 (1)634699
Psychopath, Burn marks, Assertive
 
Skills
Advocate 0
Athletics 0
Carouse 0
Drive 0
Electronics (Computer) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Recon 0
Stealth 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Drifter Barbarian 01
Merchant Merchant Marine Senior Crewman11
Citizen Corporate 11
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Mose Mcdonalid Rival 1 2 3 2 Kargol (M/24)
Gene Walker Enemy 0 3 1 6 Florian (M/14)
 
Term Age History
1 18 Failed to qualify for Spacer Community.
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Gustave Gibb's work ends up coming home with Gustave Gibb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 20 Became a Drifter (Barbarian).
2 24 Gustave Gibb do not know what happened to Gustave Gibb. There is a gap in Gustave Gibb's memory.
3 24 Entered Merchant Academy with the Shipboard curriculum.
3 28 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 28 Graduated.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 28 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 29 A sudden war destroys Gustave Gibb's trade routes and contacts, forcing Gustave Gibb to flee that region of space.
4 29 Gain rebels as Enemy
5 29 Became a Citizen (Corporate).
5 32 Spent time maintaining and using heavy vehicles.
5 33 Promoted to Citizen (Corporate) rank 1.
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