Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Gustave Martin's Contacts or Allies betrays Gustave Martin, ending Gustave Martin's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Rogue (Thief). |
2 |
23 |
A police detective or rival criminal forces Gustave Martin to flee and vows to hunt Gustave Martin down. Gain an Enemy. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
26 |
Gustave Martin's business expands, Gustave Martin's corporation grows, or the colony thrives. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
28 |
Political upheaval strikes Gustave Martin's homeworld, and Gustave Martin is caught up in the revolution. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |