Hayward Ornery  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 33 M 3 (-1) 5 (-1) 3 (-1) 6 (0) 10 (1) 7 (0)3536A7
Inherited success, Bright
 
Skills
Athletics 0
Carouse 0
Deception 0
Drive 0
Jack-of-All-Trades 1
Persuade 0
Recon 0
Science (Robotic Sciences) 0
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Merchant Merchant Marine Crewman01
Drifter Barbarian 01
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Became a Drifter (Wanderer).
2 22 Continued as Drifter (Wanderer).
2 26 Injured. Fully recovered. Owe 5,000 for medical bills.
3 26 Failed to qualify for Engineer/Gunner (Navy).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 A series of bad deals and decisions force Hayward Ornery into bankruptcy. Hayward Ornery salvages what Hayward Ornery can.
4 28 Switched to Drifter (Barbarian).
4 30 Hayward Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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