Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Hector Nevil have no idea what happened to Hector Nevil – they found Hector Nevil's ship drifting on the fringes of friendly space. |
2 |
19 |
Failed to qualify for University. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Spend time with an alien race. Gain a contact. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Hector Nevil do not know what happened to Hector Nevil. There is a gap in Hector Nevil's memory. |
4 |
25 |
Failed to qualify for Flight (Navy). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
27 |
Attacked by enemies that Hector Nevil easily defeat. |
4 |
27 |
Gain Enemy if Hector Nevil don't already have one. |
4 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
32 |
Hector Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |