Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Betrayed by a friend. One of Henery Magrath's Contacts or Allies betrays Henery Magrath, ending Henery Magrath's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
25 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
25 |
Voluntarily left Mainstream Believer |
4 |
25 |
Failed to qualify for Courier (Scout). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
26 |
Suffer from a life-threatening illness. |
5 |
26 |
Failed to qualify for Merchant Academy. |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
30 |
Established a network of contacts. Gain 3 contacts. |
5 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |