Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Hoyt Saxon far from home. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
23 |
A disaster leaves several injured, and others blame Hoyt Saxon, forcing Hoyt Saxon to leave Hoyt Saxon's career. Gain a Rival. |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Hoyt Saxon's Contacts or Allies betrays Hoyt Saxon, ending Hoyt Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Enforcer (Rogue). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
28 |
Injured. Fully recovered. |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
29 |
Suffer from a life-threatening illness. |
6 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
31 |
A notable academic consults with Hoyt Saxon about a publication or documentary he is working on. Gain a Contact in academia. |