Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies that Irving Walker easily defeat. |
1 |
22 |
Gain Enemy if Irving Walker don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
A sudden war destroys Irving Walker's trade routes and contacts, forcing Irving Walker to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Victim of a crime |