Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Betrayed by a friend. One of Irving Young's Contacts or Allies betrays Irving Young, ending Irving Young's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
23 |
Failed to qualify for University. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Merchant (Broker). |
4 |
29 |
Make an unexpected connection outside Irving Young's normal circles. Gain a Contact. |