Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Ivy Kirkham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
21 |
A mission goes wrong; Ivy Kirkham and several others are captured and mistreated by the enemy. Gain Ivy Kirkham's jailer as an Enemy. |
3 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
22 |
Vessel participates in a diplomatic mission. |
3 |
22 |
Gain a contact. |
3 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
25 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
29 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Advanced training in a specialist field. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |