Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Jack Learmonth's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Navy (Flight). |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Attempt at commissioned failed. |
2 |
23 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Flight). |
3 |
25 |
Jack Learmonth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Continued as Navy (Flight). |
4 |
30 |
Jack Learmonth is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Jack Learmonth as an Enemy. |