Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Jacob Watkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jacob Watkins fail to help. Gain an Enemy. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
23 |
Jacob Watkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
A good deal ensures Jacob Watkins is living the high life for a few years. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Good fortune |
4 |
31 |
Forced to muster out. |