Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Jar Legge don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Jar Legge run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Jar Legge's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Navy (Flight). |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
32 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |