Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Jeremiah Nevil gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
4 |
29 |
Became a Scout (Courier). |
4 |
31 |
Jeremiah Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jeremiah Nevil fail to help. Gain an Enemy. |
4 |
31 |
Jeremiah Nevil have no idea what happened to Jeremiah Nevil – they found Jeremiah Nevil's ship drifting on the fringes of friendly space. |