Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Assigned to the security staff of a space station. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Jewel Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Jewel Gilbert's Contacts or Allies betrays Jewel Gilbert, ending Jewel Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Jewel Gilbert come into conflict with a splinter group Jewel Gilbert's own religion which maintains Jewel Gilbert's version is the wrong one. Gain 3 Rivals. |
5 |
28 |
Returned to Drifter (Wanderer). |
5 |
30 |
Jewel Gilbert do not know what happened to Jewel Gilbert. There is a gap in Jewel Gilbert's memory. |