Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
John Ellis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
21 |
Assigned to an urbanised planet torn by war. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Army (Infantry) with previous rank. |
3 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Failed to qualify for Journalist (Entertainer). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
27 |
Attacked by enemies that John Ellis easily defeat. |
4 |
27 |
Gain Enemy if John Ellis don't already have one. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of John Ellis's Contacts or Allies betrays John Ellis, ending John Ellis's career. That Contact or Ally becomes a Rival or Enemy. |