Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Judd Freeman's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Scholar (Scientist). |
3 |
28 |
Caught cheating in some fashion, advancing Judd Freeman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
28 |
A disaster or war strikes. |
3 |
28 |
Severely injured. Owe 12,500 for medical bills. |
3 |
28 |
The planetary government interferes with Judd Freeman's research for political or religious reasons. Judd Freeman continue working secretely. |
3 |
28 |
Gain an Enemy |
4 |
28 |
Continued as Scholar (Scientist). |
4 |
31 |
Refuse to join a cheat in some fashion. |
4 |
32 |
Promoted to Scholar (Scientist) rank 1. |