Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Became a Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
24 |
Kabfab Bawebbebkab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
27 |
Attacked by enemies that Kabfab Bawebbebkab easily defeat. |
4 |
27 |
Gain Enemy if Kabfab Bawebbebkab don't already have one. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
29 |
Switched to Citizen (Corporate). |
6 |
33 |
Kabfab Bawebbebkab is rewarded for Kabfab Bawebbebkab's diligence or cunning. |
6 |
33 |
Promoted to Citizen (Corporate) rank 1. |