Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Kashmu Erlaa's life into chaos, forcing Kashmu Erlaa to leave the planet. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Kashmu Erlaa far from home. |
5 |
28 |
Failed to qualify for Free Trader (Merchant). |
5 |
28 |
Became a Drifter (Wanderer). |
5 |
31 |
Suffer from a life-threatening illness. |