Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Owe 35,000 for medical bills. |
2 |
19 |
Failed to qualify for Free Trader (Merchant). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Make an unexpected connection outside Lem Patterson's normal circles. Gain a Contact. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
Spend several years jumping from world to world in Lem Patterson's scout ship. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |