Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
23 |
Ludwig Walsh do not know what happened to Ludwig Walsh. There is a gap in Ludwig Walsh's memory. |
4 |
23 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
29 |
A series of bad deals and decisions force Ludwig Walsh into bankruptcy. Ludwig Walsh salvages what Ludwig Walsh can. |
6 |
29 |
Failed to qualify for Field Researcher (Scholar). |
6 |
29 |
Returned to Drifter (Scavenger). |
6 |
32 |
Betrayed by a friend. One of Ludwig Walsh's Contacts or Allies betrays Ludwig Walsh, ending Ludwig Walsh's career. That Contact or Ally becomes a Rival or Enemy. |