Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Lum Hutchinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Lum Hutchinson is blamed for an accident that causes the death of several crew members. Lum Hutchinson's guilt drives Lum Hutchinson to excel. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Lum Hutchinson's Contacts or Allies betrays Lum Hutchinson, ending Lum Hutchinson's career. That Contact or Ally becomes a Rival or Enemy. |