Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Mario Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Rogue (Thief). |
3 |
25 |
Nearly killed. Owe 17,500 for medical bills. |
4 |
25 |
Became a Army (Cavalry) with the new title Private. |
4 |
27 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
27 |
Gain rebels as Enemy |
5 |
27 |
Failed to qualify for Merchant Academy. |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Navy (Flight) with the new title Crewman. |
5 |
29 |
Mario Tow is blamed for an accident that causes the death of several crew members. Mario Tow's guilt drives Mario Tow to excel. |
6 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
29 |
Returned to Drifter (Barbarian). |
6 |
33 |
Mario Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |