Mario Tow  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 33 M 6 (0) 7 (0) 4 (-1) 7 (0) 5 (-1) 11 (1)67475B
Nice
 
Skills
Animals 0
Art (Performing) 0
Carouse 0
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Medic 0
Melee 0
Recon 1
Seafarer 0
Stealth 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 13
Rogue Thief 01
Army Cavalry Private01
Navy Flight Crewman01
 
Name Type Affinity Enmity Power Influence Species
Myrtie Dods Enemy 0 2 0 2 Humaniti (F/71)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Find valuable salvage.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 23 Mario Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Became a Rogue (Thief).
3 25 Nearly killed. Owe 17,500 for medical bills.
4 25 Became a Army (Cavalry) with the new title Private.
4 27 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 27 Gain rebels as Enemy
5 27 Failed to qualify for Merchant Academy.
5 27 Submitted to the draft.
5 27 Became a Navy (Flight) with the new title Crewman.
5 29 Mario Tow is blamed for an accident that causes the death of several crew members. Mario Tow's guilt drives Mario Tow to excel.
6 29 Failed to qualify for Merchant Marine (Merchant).
6 29 Returned to Drifter (Barbarian).
6 33 Mario Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙