Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Mark Young don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A series of bad deals and decisions force Mark Young into bankruptcy. Mark Young salvages what Mark Young can. |
4 |
26 |
Failed to qualify for Journalist (Entertainer). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
27 |
A mission goes wrong; Mark Young and several others are captured and mistreated by the enemy. Gain Mark Young's jailer as an Enemy. |
5 |
27 |
Failed to qualify for Journalist (Entertainer). |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Mark Young's Contacts or Allies betrays Mark Young, ending Mark Young's career. That Contact or Ally becomes a Rival or Enemy. |