Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Mat Vear's ship is damaged, and Mat Vear have to hitch-hike Mat Vear's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Mat Vear run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Advanced training in a specialist field. |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |