Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Matthew Jimenez's Contacts or Allies betrays Matthew Jimenez, ending Matthew Jimenez's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Matthew Jimenez is living the high life for a few years. |
4 |
32 |
Forced to muster out. |