Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
A sudden war destroys Maurice Franklin's trade routes and contacts, forcing Maurice Franklin to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Maurice Franklin's Contacts or Allies betrays Maurice Franklin, ending Maurice Franklin's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Prisoner (Inmate). |
4 |
30 |
Saved a guard or prison officer. Gain an Ally. |
4 |
31 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
31 |
Paroled from prison. |