Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Good fortune |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Max Diaz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Scarred. Owe 1,250 for medical bills. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
29 |
Political upheaval strikes Max Diaz's homeworld, and Max Diaz is caught up in the revolution. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |