Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
20 |
A job goes wrong, forcing Melville Archer to flee off-planet. |
3 |
20 |
Failed to qualify for Explorer (Scout). |
3 |
20 |
Became a Drifter (Scavenger). |
3 |
21 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
4 |
21 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
21 |
Submitted to the draft. |
4 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
24 |
Switched to Drifter (Wanderer). |
5 |
28 |
Betrayed by a friend. One of Melville Archer's Contacts or Allies betrays Melville Archer, ending Melville Archer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
28 |
Voluntarily left Wanderer |
6 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
31 |
Melville Archer have been following false teachings! |