Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Melville Morgan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Melville Morgan fail to help. Gain an Enemy. |
2 |
24 |
Melville Morgan's ship is damaged, and Melville Morgan have to hitch-hike Melville Morgan's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Continued as Scout (Courier). |
3 |
28 |
Melville Morgan have no idea what happened to Melville Morgan – they found Melville Morgan's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
29 |
Melville Morgan manipulate and charm Melville Morgan's way through high society. Gain a Rival and an Ally. |
4 |
32 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |