Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Merrill Shelton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merrill Shelton fail to help. Gain an Enemy. |
1 |
19 |
Merrill Shelton have no idea what happened to Merrill Shelton – they found Merrill Shelton's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Merrill Shelton have no idea what happened to Merrill Shelton – they found Merrill Shelton's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |