Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
A job goes wrong, forcing Merton Armstrong to flee off-planet. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Merton Armstrong's work ends up coming home with Merton Armstrong, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
26 |
Psychologically damaged by Merton Armstrong's time in the scouts. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Merton Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Merton Armstrong refused an offer of inducements to betray Merton Armstrong's faith. Gain 6 enemies. |
5 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |