Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A police detective or rival criminal forces Michael Mulvahil to flee and vows to hunt Michael Mulvahil down. Gain an Enemy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Merchant (Broker). |
4 |
29 |
Make an unexpected connection outside Michael Mulvahil's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |