Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Milford Nisbet's scout ship is one of the first on the scene to rescue the survivors of a disaster but Milford Nisbet fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Milford Nisbet's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Milford Nisbet's scout ship. |