Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Miller Lobb's ship is damaged, and Miller Lobb have to hitch-hike Miller Lobb's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
19 |
Became a Rogue (Thief). |
2 |
22 |
Arrested |
3 |
22 |
Became a Prisoner (Inmate). |
3 |
26 |
Parole hearing. |
3 |
26 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
26 |
Paroled from prison. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Miller Lobb secretly provide religious rites for a dying leader or noble, although they do not share Miller Lobb's faith. Gain an Ally in the family and a Rival who disagrees with Miller Lobb's choice. |
4 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |