Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Suffered a deep tragedy. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Severely injured. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Morgan Berry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Scout (Explorer). |
4 |
27 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Returned to Navy (Engineer/Gunner). |
5 |
30 |
Advanced training in a specialist field. |
5 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |