Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Murray Hopkins's actions. The ship suffers severe damage and Murray Hopkins is blamed for the disaster. Murray Hopkins is court - martialled and discharged. |
2 |
20 |
Became a Scholar (Physician). |
2 |
21 |
An expedition or voyage goes wrong, leaving Murray Hopkins stranded in the wilderness. |
3 |
21 |
Became a Scout (Surveyor). |
3 |
25 |
A new romantic starts. Gain an Ally. |
4 |
25 |
Attempted to change assignments. |
4 |
25 |
Failed to qualify for Explorer (Scout). |
4 |
25 |
Continued as Scout (Surveyor). |
4 |
29 |
Murray Hopkins's ship is damaged, and Murray Hopkins have to hitch-hike Murray Hopkins's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
29 |
Became a Entertainer (Artist). |
5 |
31 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |