Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Naarmimalim Rurshukii run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Failed to qualify for Pirate (Rogue). |
3 |
21 |
Switched to Drifter (Barbarian). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
26 |
Encounter a Psionic institute. |
4 |
26 |
Tested for psionic powers |
4 |
29 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
29 |
Became a Psion (Adept). |
5 |
33 |
Pick up potentially useful information using Naarmimalim Rurshukii's psychic powers. |