Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
24 |
An expedition or voyage goes wrong, leaving Nat Greerson stranded in the wilderness. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Nat Greerson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Gained a contact. |