Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Neil Tow's scout ship is one of the first on the scene to rescue the survivors of a disaster but Neil Tow fail to help. Gain an Enemy. |
1 |
20 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Psychologically damaged by Neil Tow's time in the scouts. |
3 |
24 |
Became a Citizen (Worker). |
3 |
26 |
Neil Tow learn something Neil Tow should not have – a corporate secret, a political scandal – which Neil Tow can profit from illegally. |
3 |
26 |
Gain a criminal contact. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
31 |
Neil Tow's business expands, Neil Tow's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |