Newt Ornery  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 33 M 8 (0) 4 (-1) 7 (0) 7 (0) 3 (-1) 5 (-1)847735
Productive, Flabby arms
 
Skills
Athletics 0
Broker 0
Drive (Mole) 1
Drive (Wheel) 1
Electronics 0
Flyer 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Persuade 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 12
Citizen Colonist 12
 
Name Type Affinity Enmity Power Influence Species
Vernie Fabble Contact 2 1 0 0 Darmine (M/54)
Forgiveness.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 19 Make an unexpected connection outside Newt Ornery's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 23 A series of bad deals and decisions force Newt Ornery into bankruptcy. Newt Ornery salvages what Newt Ornery can.
3 23 Became a Citizen (Colonist).
3 27 Newt Ornery's business expands, Newt Ornery's corporation grows, or the colony thrives.
4 27 Continued as Citizen (Colonist).
4 29 Advanced training in a specialist field.
4 31 Promoted to Citizen (Colonist) rank 1.
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