Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Agent (Intelligence). |
3 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
24 |
Became a Entertainer (Performer). |
4 |
28 |
Public opinion turns on Norris Oneil. |
5 |
28 |
Became a Merchant (Broker). |
5 |
31 |
Gained a contact. |