Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Scout (Explorer). |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
25 |
Became a Rogue (Enforcer). |
4 |
26 |
A job goes wrong, forcing Norris Sapping to flee off-planet. |
5 |
26 |
Switched to Drifter (Wanderer). |
5 |
27 |
Suffer from a life-threatening illness. |
6 |
27 |
Failed to qualify for Pirate (Rogue). |
6 |
27 |
Continued as Drifter (Wanderer). |
6 |
29 |
Norris Sapping run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
29 |
Became a Scholar (Field Researcher). |
7 |
33 |
Refuse to join a cheat in some fashion. |
7 |
33 |
Promoted to Scholar (Field Researcher) rank 1. |