Field Agent Oswald Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 33 M 4 (-1) 11 (1) 5 (-1) 10 (1) 12 (2) 5 (-1)4B5AC5
Constantly picks at skin, Direct
 
Skills
Broker 0
Deception 1
Drive 0
Electronics 0
Engineer (Power) 1
Investigate 1
Language 0
Persuade 0
Profession (Sports/Track & Field) 2
Science (Life Sciences/Xenology) 2
Seafarer 0
Stealth 1
Steward 0
Streetwise 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Agent Intelligence Field Agent22
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Evans Priest Enemy 0 2 1 1 Murrissi (M/89)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 A series of bad deals and decisions force Oswald Simmons into bankruptcy. Oswald Simmons salvages what Oswald Simmons can.
2 20 Entered University.
2 21 Join a social movement.
2 24 Graduated.
3 24 Voluntarily left Merchant Marine
3 24 Became a Agent (Intelligence).
3 27 Go undercover to investigate an enemy.
3 27 A crime lord considers Oswald Simmons his protégé.
3 28 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 28 Continued as Agent (Intelligence).
4 31 Advanced training in a specialist field.
4 32 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
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