Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Otho Curtis's job. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
25 |
Failed to qualify for Infantry (Army). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Otho Curtis's Contacts or Allies betrays Otho Curtis, ending Otho Curtis's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
30 |
Otho Curtis's ship or starport is destroyed by criminals. Gain them as an Enemy. |