Otho Curtis  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 33 M 6 (0) 2 (-2) 7 (0) 11 (1) 7 (0) 6 (0)627B76
Graceful
 
Skills
Drive 0
Flyer (Airship) 1
Gun Combat 0
Investigate 0
Mechanic 0
Medic 0
Profession (Spacer) 0
Recon 0
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 02
Navy Flight Crewman01
Drifter Scavenger 01
Merchant Free Trader 01
 
Name Type Affinity Enmity Power Influence Species
Baxter Arnold Enemy 0 2 1 1 Darmine (M/33)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Advanced training in a specialist field.
2 22 Continued as Agent (Intelligence).
2 23 Hard times caused by a lack of interstellar trade costs Otho Curtis's job.
3 23 Became a Navy (Flight) with the new title Crewman.
3 25 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 25 Failed to qualify for Infantry (Army).
4 25 Became a Drifter (Scavenger).
4 29 Betrayed by a friend. One of Otho Curtis's Contacts or Allies betrays Otho Curtis, ending Otho Curtis's career. That Contact or Ally becomes a Rival or Enemy.
5 29 Became a Merchant (Free Trader).
5 30 Otho Curtis's ship or starport is destroyed by criminals. Gain them as an Enemy.
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