Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
21 |
Failed to qualify for Colonist (Citizen). |
3 |
21 |
Continued as Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Ottis Kennedy's Contacts or Allies betrays Ottis Kennedy, ending Ottis Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
An investigation takes on a dangerous turn. |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
28 |
Continued as Agent (Law Enforcement). |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |