Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Paat Astaspa-Feapo's work is sabotaged by unknown parties. Paat Astaspa-Feapo may salvage what Paat Astaspa-Feapo can and give up. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Betrayed by a friend. One of Paat Astaspa-Feapo's Contacts or Allies betrays Paat Astaspa-Feapo, ending Paat Astaspa-Feapo's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Scout (Explorer). |
3 |
25 |
Paat Astaspa-Feapo's ship is damaged, and Paat Astaspa-Feapo have to hitch-hike Paat Astaspa-Feapo's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
29 |
Display heroism in battle, saving the whole ship. |
4 |
29 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
29 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
29 |
Continued as Navy (Line/Crew). |
5 |
31 |
Paat Astaspa-Feapo foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |