Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Palmer Kelly join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Palmer Kelly's scout ship is one of the first on the scene to rescue the survivors of a disaster but Palmer Kelly fail to help. Gain an Enemy. |
2 |
26 |
Palmer Kelly inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Perform an exemplary service for the scouts. |