Crewman Patrick Desmond  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 33 M 5 (-1) 3 (-1) 8 (0) 7 (0) 4 (-1) 9 (1)538749
No Purpose
 
Skills
Admin 1
Athletics 0
Broker 0
Drive 0
Electronics 0
Engineer (M-drive) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Persuade 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Citizen Corporate 12
Navy Flight Crewman01
 
Name Type Affinity Enmity Power Influence Species
Zack Fuller Enemy 0 2 4 3 Tapazmal (M/38)
Zack Fuller loses some of their power base.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 A sudden war destroys Patrick Desmond's trade routes and contacts, forcing Patrick Desmond to flee that region of space.
1 22 Gain rebels as Enemy
2 22 Became a Citizen (Corporate).
2 23 Patrick Desmond gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 27 Lightly injured, no permanent damage. Fully recovered.
4 27 Failed to qualify for Merchant Academy.
4 27 Submitted to the draft.
4 27 Became a Navy (Flight).
4 31 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
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