Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Ray Sims is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
24 |
Psychologically damaged by Ray Sims's time in the scouts. |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Ray Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
29 |
Ray Sims faith enjoys an explosion of popularity largely thanks to Ray Sims's efforts. |
4 |
29 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
29 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
5 |
29 |
Continued as Believer (Mainstream Believer). |
5 |
32 |
Gained a contact. |