Crewman Ray Snyder  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 33 M 8 (0) 8 (0) 11 (1) 10 (1) 10 (1) 10 (1)88BAAA
Adaptable
 
Skills
Animals (Handling) 1
Art (Performing) 0
Carouse 0
Drive 0
Mechanic 0
Melee 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 13
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Gusta Barry Enemy 0 3 0 0 Thaggeshi (F/55)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Find an Alien Artifact.
2 22 Continued as Drifter (Barbarian).
2 25 Offered job by a patron. Now owe him a favor.
2 26 Forced to continue current assignment.
2 26 Promoted to Drifter (Barbarian) rank 1.
3 26 Continued as Drifter (Barbarian).
3 27 Betrayed by a friend. One of Ray Snyder's Contacts or Allies betrays Ray Snyder, ending Ray Snyder's career. That Contact or Ally becomes a Rival or Enemy.
4 27 Failed to qualify for Cavalry (Army).
4 27 Submitted to the draft.
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Ray Snyder's ship or starport is destroyed by criminals. Gain them as an Enemy.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙